AHL is an abbreviation for Akwai Hero’s League. The AHL is the first pro league for impact. There are 16 teams that represent 16 cities, and each week teams compete in head-to-head matches. All activities happen virtually so anyone can join whichever team they like - no matter where they live. In the AHL, competitors are called Heroes and Herocasters. They both earn points for their team through internal and external impact.
Internal impact refers to things a person does to make a positive impact on themselves. Internal impact points can be earned by:
Working on tasks related to a goal
Searching for or acquiring knowledge about a topic
Creating a schedule and sticking to productivity routines
External impact refers to things a person does to make a positive impact on other people or communities. External impact points can be earned by:
Volunteering for a nonprofit or promoting its mission
Participating in accountability conversations
Suggesting ideas during a community brainstorming session
Community Labs
Community Labs
In this universe, you are a new recruit who has just entered training camp. From there you will learn about the world and its characters. Through this journey you will become league certified, rise through national leaderboards, gain a high-ranking position, and hopefully save the world from ultimate destruction. Either you will become the most legendary Hero the AHL has ever recruited or the world will be taken over by hyperdimensional aliens.
Community Labs allow Akwai members to cooperate with (and compete against) others who have similar goals. Each Lab has its own leaderboard, tournaments, and special events. Heroes can compete in multiple Community Labs simultaneously.
The Career Advancement Lab (Career Lab) is for competitors who want to make advancements in their career. They will be focused on getting a raise, earning a promotion, getting hired at a different company, and/or evaluating their current career trajectory.
The Discovery and Evaluation Lab (Discovery) is for Heroes who want to reevaluate their current life path and desires. They understand that these things may have been unduly influenced by social pressures (friends, family, society) and want to ensure they are living their most authentic life. Before these competitors formulate their goals, they want to explore what passions, interests, and hobbies they resonate with the most.
The Venture Matchmaking Community Lab (Venture Lab) is for competitors who want to develop their skills as an entrepreneur. It’s called “Venture Matchmaking” because participants will be placed onto startup teams based on their interests, personality, strengths, and other factors. When startup teams are formed, they will work together on a startup idea for one month. After the month is over, team members will decide if they want to continue working together or be paired with a new team.
The Research and Development Lab (Startup Lab) is for Heroes who are part of a startup that is still in the research and development phase. This means that the team members are committed to each other, but the business plan is not fully polished yet – or the product/market fit hasn’t been established yet.
The Growth and Scale Lab (Scale Lab) is for competitors who are board members, business owners, executives, and employees at companies who have established product/market fit. They will be focused on scaling their customer base, maximizing profit, minimizing expenses, and cultivating company culture.
The Heath and Wellness Lab (Wellness Lab) is for Heroes who are working on improving their diet, exercising consistently, and/or bettering mental health.
The Altruism and Community Development Lab (Altruism Lab) is for competitors who are working to make a positive impact in the world. They have goals focused on building communities and/or supporting altruistic endeavors.
The Self-Actualization Lab (Actualization Lab) is the default Community Lab that all Heroes will compete in unless their goals are more suitable for one of the other Labs. The term “self-actualization” refers to the need for personal growth and development throughout one's life. It is the highest level of Maslow's hierarchy of needs, which was developed by psychologist Abraham Maslow.
Make Your Mark
Make Your Mark
“Marker” is the term we use to describe the questions the app will ask you about your progress toward specific goals. Whether positive or negative, Markers are what you will track to stay on course toward accomplishing your Action Plan. There are 8 different Marker-Types: Productives, Unproductives, Ratings, Deratings, Queries, Inquiries, Triggers, and Tasks.
Productives (Marker-type 1/8)
Productives are things the user can do on a weekly basis to help them accomplish their goal. If I had a fitness goal, a Productive example could be, “How many times did I work out this week?”
Unproductives (Marker-type 2/8)
Unproductives are things someone is trying to avoid doing because it may hinder them from accomplishing their goal. An example could be, “How many times did I smoke tobacco?”
Ratings (Marker-type 3/8)
Ratings are positive things that a user can rate themselves on, on a scale from 1 - 10. An example could be, “On a scale from 1 - 10, how much effort did I put into being optimistic?” Ratings are subjective so users are expected to give their best guesstimation. Over time their ability to rate themselves accurately will increase.
Deratings (Marker-type 4/8)
Deratings are similar Ratings in that they have users rate things on a scale from 1 - 10. The difference with Deratings is that they measure negative attributes rather than positive ones. An example of a Derating is, “On a scale from 1 - 10, how much did I ruminate this week?”
Queries (Marker-type 5/8)
Queries are simply open-ended questions that users will periodically ask themselves. An example of a Query can be, “What was my biggest accomplishment this week?”
Inquiries (Marker-type 6/8)
Inquiries are open-ended questions that the user’s teammates or group members will respond to. They can use Inquiries to get advice and insights from other people who have a different perspective. An example Inquiry can be, “What are some strategies I can use when job searching?”
Triggers (Marker-type 7/8)
Triggers are two-part Markers, meaning the user will answer two questions for each Trigger. First it asks them how many times they encountered the “trigger”. Then it asks how many times they responded to the trigger in a specific way. Here is an example of a trigger, “How many times did someone do something that frustrated me?” … Here is an example of a trigger response, “How many times did I practice empathy by putting myself in their shoes?” Triggers are always written as two separate questions.
Tasks (Marker-type 8/8)
Tasks are things the user is trying to accomplish on a one-time basis. An example Task could be, “Write a list of twenty things I enjoy doing.” Tasks are the only Marker-type that are written as a statement rather than as a question.